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Math Problem

Internet Math 1.0

Internet Math 1.0: Uses the Internet to teach how to solve math word problems grades 1-8 math word problems covering grades 1-8 are solved over the internet. Problems are generated with random numbers and solved using pictures. Each problem`s picture solution changes to correspond to the random numbers generated. This insures that students learn the solution and the skill underlying it while not memorizing the answer. Problems can be chosen by category, grade level, individually, or automatically by diagnostic test. A diagnostic test






BunnyMath (For PalmOS) 1.0: A fun way for children to learn math.
BunnyMath (For PalmOS) 1.0

Math is a fun, yet educational, tool designed to help children improve their addition, subtraction, multiplication and division skills. BunnyMath includes two modes of learning: `BunnyBop` and `Classroom`. BunnyBop is designed to be a fun way to prepare the child for the math problems they will see in the `Classroom` mode. The child taps on the bunny that displays the correct answer to the math problem. After 10 correct answers, the child is rewarded

bunny, multiplication, math, addition, children, child, card, subtraction, game, flash





Math Quiz Creator 1.0.1.: Makes quizzes with any number and type of arithmetic problem.
Math Quiz Creator 1.0.1.

Math Quiz Creator gives a parent or teacher total control over the type and difficulty of arithmetic problems generated for its quizzes. Any number of quizzes can be created, and each can contain as many problems with any combination of problem type you desire. Precise control over problem difficulty levels means you can match your quizzes to your students` abilities.

quiz, drills, math, arithmetic



Math Quiz Creator 2.0.0: Makes quizzes with any number and type of arithmetic problem.
Math Quiz Creator 2.0.0

Math Quiz Creator gives a parent or teacher total control over the type and difficulty of arithmetic problems generated for its quizzes. Any number of quizzes can be created, and each can contain as many problems with any combination of problem type you desire. Precise control over problem difficulty levels means you can match your quizzes to your students` abilities.

quiz, drills, math, arithmetic



Flash Math 1.1: Flash Math duplicates math flash cards
Flash Math 1.1

mathematics by using flash cards. This learning methodology is highly effective in sharpening children`s computational capacity but lacks dynamic feedback. Flash Math duplicates the positive aspect of flash cards and provides dynamic feedback. Also, Flash Math scales problems according to children`s proficiency so that they are not frustrated by difficult problems or unchallenged by less intricate equations. The problems presented are for children

education, division, multiplication, subtraction, math, pocket pc, addition



BunnyMath (For PocketPC) 1.0: A fun way for children to learn math.  The pocketPC version actually speaks.
BunnyMath (For PocketPC) 1.0

Math is a fun, yet educational, tool designed to help children improve their addition, subtraction, multiplication and division skills. BunnyMath includes two modes of learning: `BunnyBop` and `Classroom`. BunnyBop is designed to be a fun way to prepare the child for the math problems they will see in the `Classroom` mode. The child taps on the bunny that displays the correct answer to the math problem. After 10 correct answers, the child is rewarded

bunny, multiplication, math, addition, children, child, card, subtraction, game, flash



Numbers Up! Baggin` The Dragon Windows 1.1: Fun math game for ages 4-15 - covers geometry, measurement, algebra, data.
Numbers Up! Baggin` The Dragon Windows 1.1

This fun math game for ages 4-15 covers geometry, shape, measurement, algebra and data strands. A board game format is used to present 3200 questions across 14 categories in 11 graded levels. Varied question styles, with many interactive problem-solving questions, suit different learners. All players use customised content to suit their math level. Dice roll and game strategy mean that any player (not necessarily the best mathematician) can win.

volume, area, measurement, angle, data, space, problem solving, algebra, patterns, functions, graphs, mass, shape


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